If you’re on Maya try this one, here’s an XSI LWF tutorial and lastly one for Cinema4D users. Still struggling with the linear workflow process or want to learn more about it? Here’s a great tutorial on linear workflow for 3ds Max. In this tutorial we aren’t going to go about combining all our passes into one file, which while neater is a bit more complicated. When choosing your output file type in your render settings simply choose EXR and the defaults should suffice. To make sure we can take advantage of that we need to render to EXR files in at least 16 bit half floating point. Once you start rendering be sure to click the sRGB button at the bottom of the VRay frame buffer window. Simply enable it in the VRay frame buffer drop down menu. Lastly we need to use the VRay frame buffer instead of the Max frame buffer. Do NOT check the linear workflow box despite it’s name. In the “Color Mapping” section of VRay’s main rendering panel we need to set the gamma to 2.2 and check “Don’t affect colors (adaptation only)”. This will be correct for most image file types however HDRs and other linear colour space files should be set to 1.0. When you choose an image as a texture select “Override” in the gamma settings and set it to 2.2. This can be a pain if you’ve already completed a scene so in future make sure you set up your linear workflow first before doing anything else. Next we need to make sure all our textures and images are set to the correct gamma. Open up the Gamma and LUT settings from the Rendering menu in 3ds Max and check the following: “Enable Gamma/LUT Correction”, set the gamma to 2.2, check both “Materials and Colors” boxes, and set the bitmap input gamma to 2.2 and it’s output to 1.0. I won’t go into why we have to do gamma correction, just how we do it. This is a necessary evil for all rendering and should be adhered to whether you’re rendering in passes or not. The first step is to set up our linear workflow. We’ll start off with a basic composite using only 5 passes and further on we’ll tackle an advanced method using 13 render elements. The same principles will apply to other compositing and 3D packages as well. In this tutorial I’m going to get straight to point with quick yet powerful formulas for advanced render element compositing in After Effects using VRay for 3ds Max. Being able to adjust colours, reflections and even individual lights in the scene long after the render is complete is not only exceptionally powerful, but also sometimes necessary for speedy turnaround on client changes. Compositing VRay render passes is an important subject for the purposes of both quality and flexibility in our compositing workflow.
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Fixed bug where IR measurement would fail to calculate if FFT size was small and device driver failed to respond quickly enough. Fixed bug where All Bands table copy was rounding certain values to the nearest integer. Fixed bug where start/stop frequency of IR measurement was not getting reset after changing FFT size. Controls should be much more responsive when working with 32k FFT measurements/traces and when working with long IR measurements. Scale settings now live solely in Spectrum Options - Fixed performance issue with Smaart and OSX. DanteĢ Virtual Soundcard) Smaart v Added 1/3 Octave frequency scale to Spectrum options - Added horizontal guide lines to RTA plot when spectrograph threshold markers are moved - Changed signal generator button color when generator is "on" - Changed "Scale" setting in Spectrum control strip to control Banding. 1 Smaart v7 Release History Smaart v Fixed bug where certain elements of the control strip would "flicker" on OSX Yosemite Smaart v Fixed bug where IR ETC would not calculate for certain filters - Fixed bug where Normalize wouldn't work if only one trace was being shown - Fixed bug where global weighting was being applied to loaded traces - Fixed smoothing bug with measurements falling below magnitude threshold Smaart v Fixed bug where IR Metadata was not being stored if using the IR wave recorder - Fixed bug with IR Mag Threshold - Fixed bug where Live IR plot would return to default range when exiting Transfer Function Options - Fixed bug where program could hang if continuous IR measurement was taken but no signal of any kind was present Smaart v Added Target Curves - Added Quick Compare (Trace Subtract) to live TF traces - Added Normalize function to Magnitude plots - Added Histogram for displaying "All Bands" data in IR Mode - Added high-pass filter to IR Options - Added option to drop data window and sync noise/fft size in IR Mode - Added ability to hide Trace Register - Added option to make Live IR plot occupy 1/2 or 1/3 of window (Proportional Panes) - Added informational metadata to IR measurements - Added hover text to trace folders - Added Clock option to sound level meter (hotkey ) - Added Magnitude Threshold for Impulse Response measurements - Improved fractional octave smoothing - Improved Coherence-weighted averaging - Improved Ln marker placement math - Improved integrated averaging (1 sec, 2 sec, etc) - Changed SPL meter UI to be consistent with Smaart v7 Di - Changed Mag Range in TF options to be a customizable default - Fixed Spectrograph cursor readout bug - Fixed bug where Smaart started in Decade scale even when Octave was selected - Fixed bug with order of Smoothing and Weighting - Fixed bug on Mac where Smaart would not maximize on a second display - Fixed bug with Live IR trace rendering - Fixed bug where Smaart would not recognize changes to a device s channel count (ie. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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